Skip to main content

encumbrance free

Since the 1970s, I have been involved in virtual and augmented reality: automatic construction of 3D models and scenes, fast rendering algorithms (BSP Trees), graphics hardware (Pixel-Planes), large area tracking systems (HiBall), optical and video see-through head-mounted displays. Many of these advances were inspired by demanding applications such as augmenting visualization for surgical assistance (by merging real and virtual objects) and teleimmersion for remote medical consultation. Much of my current research is involved with telepresence technologies and applications.

More information on the ongoing telepresence research can be found at Current Research page.
If you are interested in learning more about past projects, please visit Previous Research pages.